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Unity3d pro builder uneven normals
Unity3d pro builder uneven normals





unity3d pro builder uneven normals unity3d pro builder uneven normals

It's easier to create meshes with one unit wider. Is it possible to remove seams fully? I want to use that solution where I just create border on the plane of the current mesh and not move to adjacent mesh. So I tried to move the border vertices to overlap the adjacent mesh's most outer triangles (most outer strip):Īnd the result is almost perfect but the borders are visible (Solution B): If I generate one strip border and I normalize also the border vertices then these border triangles won't be there where adjacent mesh's edge triangles are located: The result is better but not perfect (Solution A): I tried to generate border for every side of the cube, call RecalculateNormals on the Mesh object and reassign vertices, indices and normals without the border. So the solution what I found: during vertex generation of a mesh also create border vertices and Unity will calculate correct normals and after that I remove border vertices and triangles from the mesh.

#Unity3d pro builder uneven normals full#

I've already search the internet for solution but I never achieved a full removal only just made less visible the seams.Ĭorrect me if I'm wrong but the root cause is this: Unity uses per vertex normals for creating smooth shading instead of flat shading and at the mesh edge the normals are not correctly calculated by the built-in RecalculateNormals method. My first step is to generate a cube and normalize all vertices. I'm currently working on a procedurally generated sphere but I can't get rid of those seams between the meshes.







Unity3d pro builder uneven normals